This talk is about using simple values (as opposed to complex objects) not just for holding data, but also as the boundaries between components and subsystems. It moves through many topics: functional programming; mutability's relationship to OO; isolated unit testing with and without test doubles; and concurrency, to name some. The "Functional Core, Imperative Shell" screencast mentioned at the end is available as part of season 4 of the DAS catalog.
The practical guide I wish existed while learning @Effect-TS
The focus is on the new @effect-ts/io and is from the point of view of a casual fp-ts 2 user.
Statically typed functional programming languages encourage a very different way of thinking about types. The type system is your friend, not an annoyance, and can be used in many ways that might not be familiar to OO programmers. Types can be used to represent the domain in a fine-grained, self documenting way. And in many cases, types can even be used to encode business rules so that you literally cannot create incorrect code. You can then use the static type checking almost as an instant unit test — making sure that your code is correct at compile time. In this talk, we'll look at some of the ways you can use types as part of a domain driven design process, with some simple real world examples in F#. No jargon, no maths, and no prior F# experience necessary.